Material Base
	string m_Name = "RossBase_01"
	PPtr<Shader> m_Shader
		int m_FileID = 1
		SInt64 m_PathID = -7631915487724700545 (_Rovio/Surface)
	vector m_ValidKeywords
		Array Array
		int size = 4
			[0]
			string data = "_CLOUDSHADOWS_ON"
			[1]
			string data = "_REFLECTIONFROMALPHA_MATERIAL"
			[2]
			string data = "_SHAKEAXIS_X_AXIS"
			[3]
			string data = "_VERTEX_ANIMATION_STATIC"
	vector m_InvalidKeywords
		Array Array
		int size = 2
			[0]
			string data = "_CUTOFFATYZERO_ON"
			[1]
			string data = "_FOGONMATERIAL_ON"
	unsigned int m_LightmapFlags = 4
	bool m_EnableInstancingVariants = False
	bool m_DoubleSidedGI = False
	int m_CustomRenderQueue = -1
	map stringTagMap
		Array Array
		int size = 0
	vector disabledShaderPasses
		Array Array
		int size = 0
	UnityPropertySheet m_SavedProperties
		map m_TexEnvs
			Array Array
			int size = 12
				[0]
				pair data
					string first = "Texture2D_a80a22616fcd4be18e70da23f22e7a94"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[1]
				pair data
					string first = "Texture2D_e660a2974ada4f7b97c2f4801fd5b1c3"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[2]
				pair data
					string first = "_AnimationPosTextureA"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[3]
				pair data
					string first = "_AnimationPosTextureB"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[4]
				pair data
					string first = "_DirtTexture"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[5]
				pair data
					string first = "_MainTex"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = -4272457552290010388 (Ross_C)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[6]
				pair data
					string first = "_MainTex_Array"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[7]
				pair data
					string first = "_Shading"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[8]
				pair data
					string first = "_texcoord"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[9]
				pair data
					string first = "unity_Lightmaps"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[10]
				pair data
					string first = "unity_LightmapsInd"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[11]
				pair data
					string first = "unity_ShadowMasks"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
		map m_Ints
			Array Array
			int size = 0
		map m_Floats
			Array Array
			int size = 79
				[0]
				pair data
					string first = "BOOLEAN_ED195A7961614B569643E2122B4DE2C8"
					float second = 1
				[1]
				pair data
					string first = "BOOLEAN_F14A6C3D298A448D9B0AC2551A8DF081"
					float second = 0
				[2]
				pair data
					string first = "LIGHTMAP_ON"
					float second = 0
				[3]
				pair data
					string first = "Vector1_0015992df8b5479681610f09352b99ff"
					float second = 1
				[4]
				pair data
					string first = "Vector1_0a5d734293634af7b7c0deeaede56441"
					float second = 1
				[5]
				pair data
					string first = "Vector1_3b912b806cc84ef7a7c6751fdc2fd8bd"
					float second = 19.5
				[6]
				pair data
					string first = "Vector1_82887ad8d60547f39f10d94157d9625c"
					float second = 0
				[7]
				pair data
					string first = "Vector1_8f431ba5599846b1b19804170c6cb758"
					float second = 1
				[8]
				pair data
					string first = "Vector1_a7df8703738443ccb62189b27fa54ddc"
					float second = 0
				[9]
				pair data
					string first = "Vector1_c110e2369d094462819099f1d8957ee3"
					float second = 0.1
				[10]
				pair data
					string first = "Vector1_c7fdce7921ae4373904454792e9379d2"
					float second = 0
				[11]
				pair data
					string first = "Vector1_ee7d894c55ec4e8f9a86b510fd2159f8"
					float second = 1.12
				[12]
				pair data
					string first = "_AOIntensity"
					float second = 0
				[13]
				pair data
					string first = "_AlphaClip"
					float second = 0
				[14]
				pair data
					string first = "_AlphaCutoff"
					float second = 0.5
				[15]
				pair data
					string first = "_AnyReflectionsPurple"
					float second = 0
				[16]
				pair data
					string first = "_Blend"
					float second = 0
				[17]
				pair data
					string first = "_BlendOp"
					float second = 0
				[18]
				pair data
					string first = "_BumpScale"
					float second = 1
				[19]
				pair data
					string first = "_ClearCoatMask"
					float second = 0
				[20]
				pair data
					string first = "_ClearCoatSmoothness"
					float second = 0
				[21]
				pair data
					string first = "_CloudHeight"
					float second = 0
				[22]
				pair data
					string first = "_CloudShadows"
					float second = 1
				[23]
				pair data
					string first = "_Cloudshadows"
					float second = 1
				[24]
				pair data
					string first = "_Cull"
					float second = 2
				[25]
				pair data
					string first = "_CustomShading"
					float second = 0
				[26]
				pair data
					string first = "_Cutoff"
					float second = 0.5
				[27]
				pair data
					string first = "_Cutoffatyzero"
					float second = 1
				[28]
				pair data
					string first = "_Cutout"
					float second = 1
				[29]
				pair data
					string first = "_DetailAlbedoMapScale"
					float second = 1
				[30]
				pair data
					string first = "_DetailNormalMapScale"
					float second = 1
				[31]
				pair data
					string first = "_DirtOnly"
					float second = 0
				[32]
				pair data
					string first = "_DstBlend"
					float second = 0
				[33]
				pair data
					string first = "_EnvironmentReflections"
					float second = 1
				[34]
				pair data
					string first = "_FlagAmplitude"
					float second = 1
				[35]
				pair data
					string first = "_FlagFrequency"
					float second = 1
				[36]
				pair data
					string first = "_FlagSpeed"
					float second = 1
				[37]
				pair data
					string first = "_FogOnMaterial"
					float second = 1
				[38]
				pair data
					string first = "_Foginfluence"
					float second = 0.155
				[39]
				pair data
					string first = "_Framerate"
					float second = 30
				[40]
				pair data
					string first = "_Fresnel"
					float second = 0
				[41]
				pair data
					string first = "_FresnelIntensity"
					float second = 1
				[42]
				pair data
					string first = "_FresnelUnderside"
					float second = 1
				[43]
				pair data
					string first = "_GlossMapScale"
					float second = 0
				[44]
				pair data
					string first = "_Glossiness"
					float second = 0
				[45]
				pair data
					string first = "_GlossyReflections"
					float second = 0
				[46]
				pair data
					string first = "_Grayscale"
					float second = 0
				[47]
				pair data
					string first = "_Metal"
					float second = 0
				[48]
				pair data
					string first = "_Metallic"
					float second = 0
				[49]
				pair data
					string first = "_MetallicIntensity"
					float second = 1
				[50]
				pair data
					string first = "_OcclusionStrength"
					float second = 1
				[51]
				pair data
					string first = "_Parallax"
					float second = 0.005
				[52]
				pair data
					string first = "_PositionBlend"
					float second = 0
				[53]
				pair data
					string first = "_QueueControl"
					float second = 0
				[54]
				pair data
					string first = "_QueueOffset"
					float second = 0
				[55]
				pair data
					string first = "_ReceiveShadows"
					float second = 1
				[56]
				pair data
					string first = "_Reflection"
					float second = 0
				[57]
				pair data
					string first = "_ReflectionStrength"
					float second = 0
				[58]
				pair data
					string first = "_Reflectionfromalpha"
					float second = 0
				[59]
				pair data
					string first = "_SampleGI"
					float second = 0
				[60]
				pair data
					string first = "_Shading_Multiplier"
					float second = 1
				[61]
				pair data
					string first = "_Shadinginfluence"
					float second = 0.149
				[62]
				pair data
					string first = "_ShakeAmplitude"
					float second = 1
				[63]
				pair data
					string first = "_ShakeAxis"
					float second = 0
				[64]
				pair data
					string first = "_ShakeFrequency"
					float second = 0
				[65]
				pair data
					string first = "_Smoothness"
					float second = 0.5
				[66]
				pair data
					string first = "_SmoothnessTextureChannel"
					float second = 0
				[67]
				pair data
					string first = "_SpecularHighlights"
					float second = 1
				[68]
				pair data
					string first = "_SrcBlend"
					float second = 1
				[69]
				pair data
					string first = "_StencilValue"
					float second = 255
				[70]
				pair data
					string first = "_Surface"
					float second = 0
				[71]
				pair data
					string first = "_TextureArray"
					float second = 0
				[72]
				pair data
					string first = "_Triplanar"
					float second = 0
				[73]
				pair data
					string first = "_UnlitBlend"
					float second = 0.7
				[74]
				pair data
					string first = "_VertexAO"
					float second = 0
				[75]
				pair data
					string first = "_Vertex_Animation"
					float second = 0
				[76]
				pair data
					string first = "_WindHeightOverride"
					float second = 1
				[77]
				pair data
					string first = "_WorkflowMode"
					float second = 1
				[78]
				pair data
					string first = "_ZWrite"
					float second = 1
		map m_Colors
			Array Array
			int size = 12
				[0]
				pair data
					string first = "Color_45681916"
					ColorRGBA second
						float r = 0
						float g = 0.2863693
						float b = 0.5283019
						float a = 0
				[1]
				pair data
					string first = "Color_4ee4f00f1da648ed990d5e7270f0c625"
					ColorRGBA second
						float r = 0.4054998
						float g = 0.7924528
						float b = 0.1981132
						float a = 1
				[2]
				pair data
					string first = "Color_BDAAA3D2"
					ColorRGBA second
						float r = 0.5801886
						float g = 0.809356
						float b = 1
						float a = 0
				[3]
				pair data
					string first = "Vector4_fb77c4f7ecde479081251f650e855b06"
					ColorRGBA second
						float r = 1
						float g = 1
						float b = 0
						float a = 0
				[4]
				pair data
					string first = "Vector4_fb77c4f7ecde479081251f650e855b06_1"
					ColorRGBA second
						float r = 1
						float g = 1
						float b = 0
						float a = 0
				[5]
				pair data
					string first = "Vector4_fb77c4f7ecde479081251f650e855b06_2"
					ColorRGBA second
						float r = 0
						float g = 0
						float b = 0
						float a = 0
				[6]
				pair data
					string first = "_BaseColor"
					ColorRGBA second
						float r = 1
						float g = 1
						float b = 1
						float a = 1
				[7]
				pair data
					string first = "_Color"
					ColorRGBA second
						float r = 1
						float g = 1
						float b = 1
						float a = 1
				[8]
				pair data
					string first = "_EmissionColor"
					ColorRGBA second
						float r = 0
						float g = 0
						float b = 0
						float a = 1
				[9]
				pair data
					string first = "_MaxPosBounds"
					ColorRGBA second
						float r = 0
						float g = 0
						float b = 0
						float a = 0
				[10]
				pair data
					string first = "_MinPosBounds"
					ColorRGBA second
						float r = 0
						float g = 0
						float b = 0
						float a = 0
				[11]
				pair data
					string first = "_SpecColor"
					ColorRGBA second
						float r = 0.2
						float g = 0.2
						float b = 0.2
						float a = 1
	vector m_BuildTextureStacks
		Array Array
		int size = 0
