Buffalo(also reffered as Green Buffalo on concepts), piloted by Raymond Bloody(or Raymond Broady? seeing Cindy Gibson is the daughter[?] of Tony Gibson[protagonist of Chase H.Q.])

Model from Ray Tracers, an spiritual successor of Chase H.Q. weirdly labled as a Ray series game(focused at Shoot em Ups)

-Unlike the other vehicles, Buffalo is the few that conflicts with CLUT overlap, like Twin Rat
-On Raymond's ending FMV, he pilots a police car during the "future" after 10 years, a detail is this car can turn into a Gundam-esque robot, alongside on the ending FMV the Raymond from 10 years after travels to the current timeline(despite weird, Lang and Raymond endings are more of one-offs compared to Sleo and Asuka endings)

Extracted using the modified build of Duckstation by scurest based on Rickomax's Avocado, huge kudos to him
https://www.vg-resource.com/thread-42701.html
https://github.com/scurest/duckstation-3D-Screenshot/releases/tag/latest-3d-screenshot

Notes :
-Texture basis from Duckstation, not needing to use Beetle PSX HW to extract the textures anymore
--Revision previously suggested by Peardian, as the original Avocado texture rips would extract removing unused areas with transparency, due to the natural reaction of the UV map structure and how the emulator behaves
--The model uses CLUT transparency, this effect can be recreated with the alpha mask available on the folder(you'll need to assign manually as Blender will always export as Alpha Blend instead of Hashed or Clip)
--Both edited and unedited models are featured, unedited means the models are on their original state ripped from Duckstation, while edited fixes few details like misplaced meshes, bad clipping, and UV areas
-Icon renders was made using the Emission shader material, Film Transparency, and rendered on Blender's Eevee Renderer