Both the enemy and NPC versions include their own sets of alternate face textures in the game files. Although the N34 set appears to be the same as the E118 set, the N34 versions have slightly darker pixels under the nose, and are not the same.

The RCJR model uses a texture named e118 which is not identical to the e118 texture used by all other models. To avoid any confusion, the RCJR texture has been renamed to e118_S.

Models RCJR and RCJ4 do not use texture k0, and instead reuse f0 for the mouth geometry.

Unlike most enemy models, there is no EZ136 counterpart for E136.

Models E118, EZ118, and E136 each include a sword (WP65). While the sword for E118/EZ118 uses texture wp65, the sword for E136 uses texture e118. To use the sword model with the character, parent the mesh to bone rk_2. If your importer does not load the skeleton correctly (such as rk_2 at the origin rather than with the hand), try using Noesis to convert to smd and import that.