Ripped with RMG-Portable v0.2.4 and GLideN64-SceneRipper plugin with a GLR Importer addon for Blender. Info here https://github.com/scurest/blender-import-glr/wiki/Tutorial

Many, Many Rogue Squadron models have there textures colored by vertexs. This and other vertex colring is kept. Yes the models have 5 vertex colrings. If the whay you want to use the models for dosen't support vertex colring your going to need to use some PhotoShop to edit the texture to do you best to get the models to look like they do in game and you may have to edit the models as the model may have material that using no texture. This model uses normal textures (full color textures) and vertex colring to add fake/baked in lighting.

Model is stitch job being made up 7 rips I had to stitch it together becuse of culling. I did my vary best using the floor that has sqaure mesh to align and level each model befor joining them into one model and welding vertexs. I got lucky and was able to trick the camera unculling all of the main hangar however this didn't uncull the platforms and toolboxes around each craft so a model rip in front of each was needed to get them. 

You'll find an edited hanger model, this will fix what looks to be an error that the original model has along some sections of the walls. It is a back/gray stripe (untextured so it will become white without vertex colring) on the ground. This error is seen in game as well. See the Wall_Change.png 

AJD-262
12/27/25

Note to models resource staff:
Model(s) checked with Model Checker and Model Converter X.
