Smoke Fumus presents: 
================================================================
|                                                              |
|                    Return fire model rip                     |
|                                                              |
================================================================

What's included:
-OBJ and MTL files 
-appropriate textures at relative path

Note 1: on the tank - i included original pre-game-logic version of tank with 
enlarged barrel end, and also edited one which makes barrel look how it is in game.
Note 2: Misc archive contains master of game textures including all the single-image 
effects and ground textures
Note 3: I also included a script SwitchTexturesToClosestInterpolation.py.txt which you 
can copy to blender if you're importing directly there to switch materials to "pixelart mode" basically

Good god this was one of the most taxing projects i've done up to date. 
Models such as they are were baked in rfire.bin part of return fire windows distribution.
Between learning ghidra, platform specifics, labeling a metric ton of functions 
so that internal structure makes SOME resemblance of sense, mapping various data 
structures and finally figuring out how the refs and indeed objects laid out 
in .data portion of binary - I've finally did it.

There were no standard formats back then, but in short - models are image quads 
hooked around vertices. After that internal logic composes the scene, in case with vehicles it also uses baked 
zsort tables, then internal scanline renderer draws them directly to direct draw backbuffer.

If i'm not too lazy - the partial breakdown of the process will be posted to my site at https://picturesque.games

