Sprite states in this game were done by using separate animations. 
Unfortunately, I cannot export DAE files with all of these built in. I highly suggest that you use the FBX export if you need these.
The models for objects in this game also have strange default poses, as rigged objects do not have proper rest bone positions.
I've applied the first frame of the first animation for DAE exports, but if you're an accuracy nut or just
simply want to see a Sims object crumpled in on itself, use the FBX and remove the animations.