vertexlitgeneric
{
$basetexture "models\player\chell\chell_torso_diffuse"
$phongexponenttexture "models\player\chell\chell_torso_exponent"
$bumpmap "models\player\chell\chell_torso_normals"
$phong 1
$phongboost "3.5"


$phongtint "[.85 .85 1]"
$phongfresnelranges "[.2 .5 5]"
$nodecal 1
$ambientocclusion 1
$halflambert 0
$diffuseexp "1.5"
$lightwarptexture "models\player\chell\skin_warp"
$rimlight 1
$surfaceprop flesh
}
