vertexlitgeneric
{
$basetexture "models\player\chell\chell_head_diffuse"

$bumpmap "models\player\chell\chell_head_normals"
$phong 1
$phongboost "2.4"

$phongexponent 4
$phongtint "[.85 .85 1]"
$phongfresnelranges "[.2 .5 5]"
$nodecal 1
$ambientocclusion 1
$halflambert 0
$diffuseexp "1.5"
$lightwarptexture "models\player\chell\skin_warp"
$rimlight 0
$surfaceprop flesh
}
