VertexLitGeneric
{
$basetexture "models\player\chell\chell_hair"
$halflambert 1
$translucent 1
$nocull 1
$rimlight 1
$phong 1
$phongboost "2.4"
$phongexponent 4
$phongfresnelranges "[.2 .5 5]"
}
