Models do NOT have broken texture/UV mapping. Models use mirrored repeat or seamless tiling. This allowed game developers to for example only draw half or quarter of a circle and mirror tiling will turn it into a full circle. 

Helicopter seen on some maps.

Models ripped using "Nemu64 Graphics" (LemD3D9.dll) *not the (combine debug) version* using the Export VRML option. Done in 1964 1.1. Than loaded into Blender to remove everything but the model I wanted than centered in the world and saved as .obj/.mtl

XN Convert used to mass convert the textures from .bmp to .png. Alpha layer added when needed. Nemu64 Graphics dumps textures as bmps and will save texture and alpha layer as 2 .bmps *******_c.bmp is the base texture and *******_a.bmp is the alpha layer.


AJD-262
11/30/24

Note to models resource staff:
Model(s) checked with View 3D Scene, Model Checker and Model Converter X.