Parent = Material3'pc_mastermaterial.materials.mat_pc_master_masked'
ScalarParameterValues[5] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = 1
        ParameterName = cubemap intensity
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = 1
        ParameterName = spec power
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = 
        ParameterValue = 256
        ParameterName = spec power high
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = 
        ParameterValue = 0
        ParameterName = altemissivefade
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = 
        ParameterValue = 1
        ParameterName = fadeaway
    }
}
TextureParameterValues[6] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = Texture2D'fx_oracle.textures.t_oraclesmoke_a'
        ParameterName = fadetexture
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = Texture2D'pc_seris_skin05a.textures.t_pc_seris_id2_skin05a_diff'
        ParameterName = diffuse
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = 
        ParameterValue = Texture2D'pc_seris_skin05a.textures.t_pc_seris_id2_skin05a_nrm'
        ParameterName = normal
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = 
        ParameterValue = Texture2D'pc_seris_skin05a.textures.t_pc_seris_id2_skin05a_msk01'
        ParameterName = rgbmask
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = 
        ParameterValue = Texture2D'pc_seris_skin05a.textures.t_pc_seris_id2_skin05a_msk02'
        ParameterName = rgbmask 2
    }
    TextureParameterValues[5] =
    {
        ParameterInfo = 
        ParameterValue = Texture2D'pc_seris_skin05a.textures.t_pc_seris_id2_skin05a_spc'
        ParameterName = specular
    }
}
VectorParameterValues[6] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.5, G=3, B=0.5, A=1 }
        ParameterName = emissive color
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = { R=1, G=0.677125, B=0.38489, A=1 }
        ParameterName = emissive fresnel color
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = 
        ParameterValue = { R=1, G=1, B=1, A=1 }
        ParameterName = reflection halo
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = 
        ParameterValue = { R=50, G=50, B=50, A=1 }
        ParameterName = reflection metal
    }
    VectorParameterValues[4] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.950241, G=0.866447, B=0.845156, A=1 }
        ParameterName = transmission color
    }
    VectorParameterValues[5] =
    {
        ParameterInfo = 
        ParameterValue = { R=0, G=0.348865, B=0.339223, A=1 }
        ParameterName = fadecolor
    }
}
BasePropertyOverrides = 
StaticParameters = 
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
