SC_compass
==========
  Textures:
    - V_bin_spc
        Offset: -0.5, -0.5
        Scale: -0.5, 1
        Rotation: 0.749992370372631
    - toon_bin

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 220, 160, 32, 255
    - 255, 255, 255, 128
    - 60, 255, 255, 255

  Color Registers:
    - 128, 128, 128, 255
    - 150, 240, 225, 100

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #2 RGB))
         A = (tex #2 A)
    2: RGB = ((150, 240, 225) * (prev. RGB))
         A = if R of (tex #1 A) > 128, use (prev. A), otherwise 0, then add (tex #1 A)
    3: RGB = ((60, 60, 60) * (prev. A)), then add (prev. RGB)
         A = (lerp from 100 to 128 using (prev. A))



compass
=======
  Textures:
    - V_compass
    - V_toonMETAL

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 160, 90, 0, 255

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #2 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
