lambert1
========
  Textures:

  Ambient Colors:
    - 50, 50, 50, 50

  Material Colors:
    - 102, 102, 102, 255
    - 102, 102, 102, 255

  Steps:
    1: RGB = (vertex RGB)
         A = (vertex A)



suimen
======
  Textures:
    - AK_sirenSuimen04
        Scale: 0.25, 0.30000001192092896
        Rotation: 0.499984740745262
    - AK_sirenSuimen03
        Offset: 0, 4
        Scale: 0.30000001192092896, 0.6499999761581421
    - AK_kaze02
        Offset: 0, -5
        Rotation: 1

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 66, 93, 140, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 255, 255, 255, 0
    - 66, 93, 140, 128

  Steps:
    1: RGB = (tex #1 RGB)
         A = 0, then add (tex #1 A)
    2: RGB = (tex #2 RGB), then add (prev. RGB)
         A = 0
    3: RGB = ((tex #3 RGB) * (prev. RGB))
         A = 0, then add 255
    4: RGB = if R of (prev. RGB) > (128, 128, 128), use (255, 255, 255), otherwise (0, 0, 0), then add (66, 93, 140)
         A = (vertex A)
