eye
===
  Textures:
    - jb_eye02

  Ambient Colors:
    - 50, 50, 50, 50

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))



hana
====
  Textures:
    - jb_body01
    - toonJB

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 220, 160, 32, 255

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #2 RGB))
         A = (vertex A)
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (prev. A))
    3: RGB = ((220, 160, 32) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



jb_lamp3_kusari2
================
  Textures:
    - jb_lamp
    - toonJB2

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 181, 144, 67, 255

  Color Registers:
    - 128, 128, 128, 255
    - 149, 145, 32, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #2 RGB))
         A = 0, add 127, multiply by 2
    2: RGB = ((181, 144, 67) * (prev. RGB))
         A = (prev. A)
    3: RGB = (tex #2 A), then add (prev. RGB)
         A = (prev. A)



jb_lamp3_uchigawa
=================
  Textures:
    - jb_lamp

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 174, 177, 159, 255

  Color Registers:
    - 198, 198, 194, 255

  Steps:
    1: RGB = (198, 198, 194)
         A = 0, add 127, multiply by 2



kuchinaka
=========
  Textures:
    - jb_body01
    - nagare
        Scale: 6.943359375, 6.943359375
    - toonJB

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 220, 160, 32, 255

  Color Registers:
    - 128, 128, 128, 255
    - 44, 60, 56, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #3 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
    3: RGB = (tex #3 A), then add (prev. RGB)
         A = (prev. A)
    4: RGB = ((tex #1 A) * (prev. RGB))
         A = (prev. A)



munabire
========
  Textures:
    - jb_body01
    - nagare
        Scale: 6.943359375, 6.943359375
    - toonJB

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 220, 160, 32, 255

  Color Registers:
    - 128, 128, 128, 255
    - 44, 60, 56, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #3 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
    3: RGB = (tex #3 A), then add (prev. RGB)
         A = (prev. A)
    4: RGB = ((220, 160, 32) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



eye(2)
======
  Textures:
    - jb_eye02

  Ambient Colors:
    - 50, 50, 50, 50

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))



munabire(2)
===========
  Textures:
    - jb_body01
    - nagare
        Scale: 6.943359375, 6.943359375
    - toonJB

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 220, 160, 32, 255

  Color Registers:
    - 128, 128, 128, 255
    - 44, 60, 56, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #3 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
    3: RGB = (tex #3 A), then add (prev. RGB)
         A = (prev. A)
    4: RGB = ((220, 160, 32) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



munabire(3)
===========
  Textures:
    - jb_body01
    - nagare
        Scale: 6.943359375, 6.943359375
    - toonJB

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 220, 160, 32, 255

  Color Registers:
    - 128, 128, 128, 255
    - 44, 60, 56, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #3 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
    3: RGB = (tex #3 A), then add (prev. RGB)
         A = (prev. A)
    4: RGB = ((220, 160, 32) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



munabire(4)
===========
  Textures:
    - jb_body01
    - nagare
        Scale: 6.943359375, 6.943359375
    - toonJB

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 220, 160, 32, 255

  Color Registers:
    - 128, 128, 128, 255
    - 44, 60, 56, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #3 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
    3: RGB = (tex #3 A), then add (prev. RGB)
         A = (prev. A)
    4: RGB = ((220, 160, 32) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



jb_lamp3_kusari2(2)
===================
  Textures:
    - jb_lamp
    - toonJB2

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 181, 144, 67, 255

  Color Registers:
    - 128, 128, 128, 255
    - 149, 145, 32, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #2 RGB))
         A = 0, add 127, multiply by 2
    2: RGB = ((181, 144, 67) * (prev. RGB))
         A = (prev. A)
    3: RGB = (tex #2 A), then add (prev. RGB)
         A = (prev. A)
