tear
====
  Textures:
    - tear01
        Offset: 0.02500000037252903, 0
    - AK_kaze04
        Offset: -0.18333333730697632, -0.36666667461395264
        Scale: 7, 4
        Rotation: 0.2944425794244209
    - AK_kaze02
        Offset: 0, -2.325000047683716
        Scale: 4, 10
        Rotation: -0.750053407391583
    - toon

  Ambient Colors:
    - 50, 50, 50, 50

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 128, 128, 128, 255
    - 200, 200, 230, 128

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #4 RGB))
         A = 0, then add 255
    2: RGB = (lerp from (200, 200, 230) to (255, 255, 255) using (tex #2 RGB))
         A = 0, then add (prev. A)
    3: RGB = (0, 0, 0), then add (prev. RGB)
         A = ((tex #1 A) * (prev. A))
    4: RGB = ((200, 200, 230) * (prev. RGB))
         A = ((tex #3 A) * (prev. A))
    5: RGB = (0, 0, 0), then add (prev. RGB)
         A = if (prev. A) > 128, use 255, otherwise 0
