Models ripped using "Duckstation 3D Screenshot" a Duckstation fork. "Duckstation 3D Screenshot" Setting. Texture Mode: “Cropped”. Disable Culling and Capture Front & Back checked on. In game: Use any Play Mode that lets you selet a gang and color I used the color Blue as it the closest color to neutral gray.

The output mtl/obj than loaded into Blender and every thing scaled down by 90% (0.10 in Blender) as Blender 2.7# can't display all of the model right since it is so large. Next I removed everything but the model I wanted. Model split by material to remove all of the now unused materials. Model than rejoin into one object. Remove Doubles used with setting of 0.00001 to "weld" the model together than Recalculate Normals used to flip the faces the right way (Some hand flipping may be needed). Model width shrunk down 35% (0.65 in Blender) as the model rip has it too wide. Used the gun barrier on the Shredder as this makes nice Ref to make it round, also checked using the M1A1 Abrams mesh and gun barrier texture.

Norm and Dam model rotated 6 degrees to make it flat on the ground. Des model rotated by eye as it will be different because the camera is moving. Model than saved as mtl/obj. Textures are than gotten from "Duckstation 3D Screenshot" screenshots_3d folder. If you rip the Norm, Dam and Des models at the same time they should use the same texture file names.

Note for anyone mixing these with my N64 rips. Scale down the PS1 models by 99.972% (scale 0.028 in Blender) seem to be a good scale to match the PS1 M1A1 Abrams to the N64 M1A1 Abrams.

AJD-262
12/07/25
