HanachanHeadBigAnglyFace_v
==========================
  Textures:
    - HanachanBigFaceAngry

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 4, 4, 4, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (4, 4, 4)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



HanachanHeadBigAngly_v
======================
  Textures:
    - HanachanBigFaceAngry

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -8, -107, -117, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-8, -107, -117)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



HanachanHeadBigMat_v
====================
  Textures:
    - HanachanBigFace

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -5, -5, -5, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-5, -5, -5)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



HanachanHeadBigNoseAngryMat_v
=============================
  Textures:
    - HanachanBigFace
    - EnvHanachanBigNose
        Scale: 0.3700000047683716, 0.3700000047683716
        Rotation: -0.055604724265266886

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 135, 101, 79, 0

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 11, -65, -55, -98
    - 125, 89, 16, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (11, -65, -55)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((135, 101, 79) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((tex #2 RGB) * (125, 89, 16)), then add (prev. RGB)
         A = (prev. A)



HanachanHeadBigNoseMat_v
========================
  Textures:
    - HanachanBigFace
    - EnvHanachanBigNose
        Scale: 0.3700000047683716, 0.3700000047683716
        Rotation: -0.055604724265266886

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 135, 101, 79, 0

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -5, -5, -5, -73
    - 125, 89, 16, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-5, -5, -5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -73, multiply by 2
    2: RGB = ((135, 101, 79) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -73, multiply by 2
    3: RGB = ((tex #2 RGB) * (125, 89, 16)), then add (prev. RGB)
         A = (prev. A)
