HanachanBodySBigMat_v
=====================
  Textures:
    - HanachanBigBody

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -5, -5, -5, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-5, -5, -5)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



HanachanBodySBigShoeMat_v
=========================
  Textures:
    - HanachanBigBody
    - EnvHanachanBigShoe
        Offset: 0.1220703125, -0.0830078125
        Scale: 0.205078125, 0.205078125

  Ambient Colors:
    - 64, 64, 64, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -5, -5, -5, -85
    - 129, 48, 36, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-5, -5, -5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -85, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -85, multiply by 2
    3: RGB = ((tex #2 RGB) * (129, 48, 36)), then add (prev. RGB)
         A = (prev. A)
