PackunFlowerBigHead_v
=====================
  Textures:
    - PackunFlowerBig
    - PackunFlowerBigEnv1
        Offset: 0, -0.0390625
    - PackunFlowerBigInd

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 255, 196, 199, 0

  Color Registers:
    - -25, -25, -25, -89
    - 36, 36, 36, 0
    - 125, 125, 125, 255

  Steps:
    1: RGB = (lerp from (36, 36, 36) to (tex #1 RGB) using (vertex RGB)), then add (-25, -25, -25), multiply by 2
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((255, 196, 199) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -89
    3: RGB = ((125, 125, 125) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A), multiply by 2



PackunFlowerBigLeaf_v
=====================
  Textures:
    - PackunFlowerBigLeaf
    - PackunFlowerBigEnv1
        Offset: 0, 0.4150390625
    - PackunFlowerBigLeafInd

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, -94
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -94, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -94, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



PackunFlowerBigLip_v
====================
  Textures:
    - PackunFlowerBig
    - PackunFlowerBigEnv1
    - PackunFlowerBigInd
        Scale: 0.8999999761581421, 0.949999988079071

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -21, -21, -21, -89
    - 113, 113, 113, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-21, -21, -21), multiply by 2
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -89
    3: RGB = ((113, 113, 113) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A), multiply by 2



PackunFlowerBigMouth_v
======================
  Textures:
    - PackunFlowerBig
    - PackunFlowerBigEnv1

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, -85
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -85, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -85, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



PackunFlowerBigTooth_v
======================
  Textures:
    - PackunFlowerBig
    - PackunFlowerBigEnv2
        Offset: -0.0830078125, -0.166015625
        Scale: 0.37109375, 1.1962890625

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, -69
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -69, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)
