SC_Vtele_lens
=============
  Textures:
    - V_lens
    - V_hamm_spc
        Offset: 1, 1
        Rotation: 0.16666158024842068
    - V_toonMETAL

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 255, 50

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #3 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
    3: RGB = if R of (tex #2 RGB) > (128, 128, 128), use (50, 50, 50), otherwise (0, 0, 0), then add (prev. RGB)
         A = (prev. A)



SP_Vtele
========
  Textures:
    - Vtele
    - toonMETAL02

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 160, 90, 0, 255

  Material Colors:
    - 252, 252, 252, 255
    - 252, 252, 252, 255

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #2 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)



Vtele
=====
  Textures:
    - Vtele
    - ZAtoon

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 160, 90, 0, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #2 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
