KoopaJrCastleCapsuleFrame_v
===========================
  Textures:
    - KoopaJrCastleCapsuleFrame
    - KoopaJrCastleEnv2
        Offset: -0.166015625, 0.166015625
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -35, -98
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleGlassCrack_v
=========================
  Textures:
    - WaterBazookaCapsule_env
        Offset: 0, 0.0830078125
        Scale: 0.75, 0.75

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 0, 0, 255

  Color Registers:
    - 255, 255, 255, 60
    - 230, 230, 230, 255
    - 250, 250, 250, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = 0, then add 60
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (vertex A)), then add (prev. A)
    3: RGB = (lerp from (230, 230, 230) to (255, 255, 255) using (prev. RGB))
         A = (lerp from 60 to 0 using (vertex A)), then add (prev. A), multiply by 2



KoopaJrCastleGlass_v
====================
  Textures:
    - WaterBazookaCapsule_env
        Offset: 0, 0.0830078125
        Scale: 0.75, 0.75

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 0, 0, 255

  Color Registers:
    - 255, 255, 255, -25
    - 230, 230, 230, 255
    - 250, 250, 250, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = 0, then add -25
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (vertex A)), then add (prev. A)
    3: RGB = (lerp from (230, 230, 230) to (255, 255, 255) using (prev. RGB))
         A = (lerp from -25 to 0 using (vertex A)), then add (prev. A), multiply by 2



KoopaJrCastleCapsuleFrame_v(2)
==============================
  Textures:
    - KoopaJrCastleCapsuleFrame
    - KoopaJrCastleEnv2
        Offset: -0.166015625, 0.166015625
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -35, -98
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleGlass_v(2)
=======================
  Textures:
    - WaterBazookaCapsule_env
        Offset: 0, 0.0830078125
        Scale: 0.75, 0.75

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 0, 0, 255

  Color Registers:
    - 255, 255, 255, -25
    - 230, 230, 230, 255
    - 250, 250, 250, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = 0, then add -25
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (vertex A)), then add (prev. A)
    3: RGB = (lerp from (230, 230, 230) to (255, 255, 255) using (prev. RGB))
         A = (lerp from -25 to 0 using (vertex A)), then add (prev. A), multiply by 2



KoopaJrCastleCapsuleFrame_v(3)
==============================
  Textures:
    - KoopaJrCastleCapsuleFrame
    - KoopaJrCastleEnv2
        Offset: -0.166015625, 0.166015625
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -35, -98
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleGlassCrack_v(2)
============================
  Textures:
    - WaterBazookaCapsule_env
        Offset: 0, 0.0830078125
        Scale: 0.75, 0.75

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 0, 0, 255

  Color Registers:
    - 255, 255, 255, 60
    - 230, 230, 230, 255
    - 250, 250, 250, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = 0, then add 60
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (vertex A)), then add (prev. A)
    3: RGB = (lerp from (230, 230, 230) to (255, 255, 255) using (prev. RGB))
         A = (lerp from 60 to 0 using (vertex A)), then add (prev. A), multiply by 2



KoopaJrCastleGlass_v(3)
=======================
  Textures:
    - WaterBazookaCapsule_env
        Offset: 0, 0.0830078125
        Scale: 0.75, 0.75

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 0, 0, 255

  Color Registers:
    - 255, 255, 255, -25
    - 230, 230, 230, 255
    - 250, 250, 250, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = 0, then add -25
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (vertex A)), then add (prev. A)
    3: RGB = (lerp from (230, 230, 230) to (255, 255, 255) using (prev. RGB))
         A = (lerp from -25 to 0 using (vertex A)), then add (prev. A), multiply by 2



KoopaJrCastleCapsuleFrame_v(4)
==============================
  Textures:
    - KoopaJrCastleCapsuleFrame
    - KoopaJrCastleEnv2
        Offset: -0.166015625, 0.166015625
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -35, -98
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleGlassCrack_v(3)
============================
  Textures:
    - WaterBazookaCapsule_env
        Offset: 0, 0.0830078125
        Scale: 0.75, 0.75

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 0, 0, 255

  Color Registers:
    - 255, 255, 255, 60
    - 230, 230, 230, 255
    - 250, 250, 250, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = 0, then add 60
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (vertex A)), then add (prev. A)
    3: RGB = (lerp from (230, 230, 230) to (255, 255, 255) using (prev. RGB))
         A = (lerp from 60 to 0 using (vertex A)), then add (prev. A), multiply by 2



KoopaJrCastleGlass_v(4)
=======================
  Textures:
    - WaterBazookaCapsule_env
        Offset: 0, 0.0830078125
        Scale: 0.75, 0.75

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 0, 0, 255

  Color Registers:
    - 255, 255, 255, -25
    - 230, 230, 230, 255
    - 250, 250, 250, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = 0, then add -25
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (vertex A)), then add (prev. A)
    3: RGB = (lerp from (230, 230, 230) to (255, 255, 255) using (prev. RGB))
         A = (lerp from -25 to 0 using (vertex A)), then add (prev. A), multiply by 2
