KoopaJrCastleBreakMat_v
=======================
  Textures:
    - KoopaJrCastleBreak
    - KoopaJrCastleBreakEnv1
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -10, -10, -10, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-10, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



KoopaJrCastleBreakMetal_v
=========================
  Textures:
    - KoopaJrCastleBreak
    - KoopaJrCastleBreakEnv2
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



KoopaJrCastleBreakMat_v(2)
==========================
  Textures:
    - KoopaJrCastleBreak
    - KoopaJrCastleBreakEnv1
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -10, -10, -10, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-10, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



KoopaJrCastleBreakMat_v(3)
==========================
  Textures:
    - KoopaJrCastleBreak
    - KoopaJrCastleBreakEnv1
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -10, -10, -10, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-10, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



KoopaJrCastleBreakMat_v(4)
==========================
  Textures:
    - KoopaJrCastleBreak
    - KoopaJrCastleBreakEnv1
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -10, -10, -10, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-10, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



KoopaJrCastleBreakMat_v(5)
==========================
  Textures:
    - KoopaJrCastleBreak
    - KoopaJrCastleBreakEnv1
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -10, -10, -10, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-10, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



KoopaJrCastleBreakMat_v(6)
==========================
  Textures:
    - KoopaJrCastleBreak
    - KoopaJrCastleBreakEnv1
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -10, -10, -10, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-10, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



KoopaJrCastleBreakMetal_v(2)
============================
  Textures:
    - KoopaJrCastleBreak
    - KoopaJrCastleBreakEnv2
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



KoopaJrCastleBreakMat_v(7)
==========================
  Textures:
    - KoopaJrCastleBreak
    - KoopaJrCastleBreakEnv1
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -10, -10, -10, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-10, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



KoopaJrCastleBreakMat_v(8)
==========================
  Textures:
    - KoopaJrCastleBreak
    - KoopaJrCastleBreakEnv1
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -10, -10, -10, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-10, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



KoopaJrCastleBreakMat_v(9)
==========================
  Textures:
    - KoopaJrCastleBreak
    - KoopaJrCastleBreakEnv1
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -10, -10, -10, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-10, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



KoopaJrCastleBreakMat_v(10)
===========================
  Textures:
    - KoopaJrCastleBreak
    - KoopaJrCastleBreakEnv1
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -10, -10, -10, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-10, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



KoopaJrCastleBreakMat_v(11)
===========================
  Textures:
    - KoopaJrCastleBreak
    - KoopaJrCastleBreakEnv1
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -10, -10, -10, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-10, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



KoopaJrCastleBreakMat_v(12)
===========================
  Textures:
    - KoopaJrCastleBreak
    - KoopaJrCastleBreakEnv1
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -10, -10, -10, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-10, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



KoopaJrCastleBreakMat_v(13)
===========================
  Textures:
    - KoopaJrCastleBreak
    - KoopaJrCastleBreakEnv1
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -10, -10, -10, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-10, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)
