KoopaJrCastleBlockUnder_v
=========================
  Textures:
    - KoopaJrCastleBlockUnder
    - Hilight03
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -98
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = (tex #2 RGB), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleBlock_v
====================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KoopaJrCastleCaterpillarL_v
===========================
  Textures:
    - KoopaJrCastleCaterpillar
        Offset: 0, 9.582462310791016

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -10, -98
    - 0, 150, 150, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2



KoopaJrCastleCaterpillarR_v
===========================
  Textures:
    - KoopaJrCastleCaterpillar
        Offset: 0, 9.582462310791016

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -10, -98
    - 0, 150, 150, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2



KoopaJrCastleMark_v
===================
  Textures:
    - KoopaJrCastleStone
    - Hilight03
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191
    - KoopaJrCastleMark
        Offset: 0.7400000095367432, -0.8199999928474426
        Scale: 1.4800000190734863, 1.4800000190734863

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -5, -8, -13, -89
    - 150, 150, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-5, -8, -13)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((150, 150, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)
    4: RGB = ((tex #4 RGB) * (prev. RGB)), then add (-5, -8, -13)
         A = 255, multiply by 4



KoopaJrCastleMetal_v
====================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Offset: -0.166015625, 0.166015625
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -98
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMoss_v
===================
  Textures:
    - KoopaJrCastleMoss
    - Hilight03
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 0.5, 0.5
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -10, -10, -10, -98
    - 150, 150, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-10, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((150, 150, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v
=====================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleStoneMoss_v
========================
  Textures:
    - KoopaJrCastleStoneMoss
    - Hilight03
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 2, 2
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -10, -10, -10, -98
    - 150, 150, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-10, -10, -10)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((150, 150, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleStone_v
====================
  Textures:
    - KoopaJrCastleStone
    - KoopaJrCastleEnv1
        Offset: -0.166015625, 0.166015625
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 5, 5
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -22, -98
    - 200, 200, 150, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -22)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((200, 200, 150) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleWindowLight_v
==========================
  Textures:
    - KoopaJrCastleWindowLight

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 180, 175, 169, 255
    - 180, 175, 169, 255

  Color Registers:
    - 32, 32, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (32, 32, 0)
         A = ((tex #1 A) * (vertex A))



KoopaJrCastleStone_v(2)
=======================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -98
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleStone_v(3)
=======================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -98
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleStone_v(4)
=======================
  Textures:
    - KoopaJrCastleStone
    - KoopaJrCastleEnv1
        Offset: -0.166015625, 0.166015625
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 5, 5
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 73, 21, -93, -60
    - 200, 200, 150, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (73, 21, -93)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -60, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -60, multiply by 2
    3: RGB = ((200, 200, 150) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(2)
=======================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(2)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(3)
=======================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(3)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(4)
=======================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(4)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(5)
=======================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(5)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(6)
=======================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(7)
=======================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(8)
=======================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(9)
=======================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(10)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(11)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(6)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(12)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(7)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(13)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(8)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(14)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(9)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(15)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(10)
=========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(16)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(11)
=========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(17)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(12)
=========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(18)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(13)
=========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(19)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(14)
=========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(20)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(21)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(22)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(23)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(24)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(25)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(15)
=========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(26)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(16)
=========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(27)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(17)
=========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(28)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(18)
=========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(29)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158
    - KoopaJrCastleInd1
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleNeedle_v(19)
=========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 2.646484375, 2.646484375
    - KoopaJrCastleInd1
        Scale: -3.18359375, -3.18359375
        Rotation: 0.04977568895535142

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -15, -15, -15, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-15, -15, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleMetal_v(30)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleBlock_v(2)
=======================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KoopaJrCastleBlock_v(3)
=======================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KoopaJrCastleBlock_v(4)
=======================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KoopaJrCastleBlock_v(5)
=======================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4



KoopaJrCastleMetal_v(31)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleBlock_v(6)
=======================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KoopaJrCastleBlock_v(7)
=======================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KoopaJrCastleBlock_v(8)
=======================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KoopaJrCastleBlock_v(9)
=======================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KoopaJrCastleBlock_v(10)
========================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4



KoopaJrCastleMetal_v(32)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleBlock_v(11)
========================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KoopaJrCastleBlock_v(12)
========================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KoopaJrCastleBlock_v(13)
========================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KoopaJrCastleBlock_v(14)
========================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KoopaJrCastleBlock_v(15)
========================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4



KoopaJrCastleMetal_v(33)
========================
  Textures:
    - KoopaJrCastleBodyHead
    - KoopaJrCastleEnv2
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -35, -35, -35, -89
    - 200, 200, 100, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-35, -35, -35)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((200, 200, 100) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrCastleBlock_v(16)
========================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KoopaJrCastleBlock_v(17)
========================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KoopaJrCastleBlock_v(18)
========================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KoopaJrCastleBlock_v(19)
========================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -10, -20, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -10, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KoopaJrCastleBlock_v(20)
========================
  Textures:
    - KoopaJrCastleBodyHead

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, -89
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
