BossBussunModel:Shadow
======================
  Textures:
    - Alpha02b
        Offset: 0, -0.1220703125

  Ambient Colors:
    - 128, 128, 128, 128

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))



FireBullet_Mat
==============
  Textures:
    - Sun00
        Offset: 0, 1.6943359375
        Center: 0, 0
        Scale: 0.3466796875, 0.3466796875
    - HighLight
        Scale: 0.37109375, 0.37109375
    - IndBendLavaSun
        Center: 0, 0
        Scale: 0.263671875, 0.263671875

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -29, -17, -98, -57
    - 52, 32, 0, 0
    - 117, 48, 3, 255

  Steps:
    1: RGB = (lerp from (52, 32, 0) to (tex #1 RGB) using (vertex RGB)), then add (-29, -17, -98)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -57, multiply by 4
    2: RGB = ((117, 48, 3) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -57, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)
