Lava_v
======
  Textures:
    - Lava01
        Offset: 0.4541015625, 1.279296875
        Scale: 0.6591796875, 0.7421875
    - LavaSun
        Offset: 0, -0.6099998950958252
        Scale: 4.5703125, 3.037109375

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -61, -49, -81, -53
    - 12, 0, 0, 0
    - 68, 141, 226, -235

  Steps:
    1: RGB = (lerp from (12, 0, 0) to (tex #1 RGB) using (vertex RGB)), then add (-61, -49, -81)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -53, multiply by 2
    2: RGB = (lerp from (prev. A) to (0, 0, 0) using (68, 141, 226)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -53, multiply by 4
    3: RGB = ((vertex RGB) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



UnbabaEye_v
===========
  Textures:
    - UnbabaEye

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, -69
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -69, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2



UnbabaSlimBody_v
================
  Textures:
    - Lava01
        Offset: 0.4541015625, 1.279296875
        Scale: 0.6591796875, 0.7421875
    - LavaSun
        Offset: 0, -0.839999794960022
        Scale: 1.3671875, 1.6943359375

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -81, -89, -81, -53
    - 68, 141, 226, -235

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-81, -89, -81)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -53, multiply by 2
    2: RGB = (lerp from (prev. A) to (0, 0, 0) using (68, 141, 226)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -53, multiply by 4
    3: RGB = ((vertex RGB) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



UnbabaSlimMouth_v
=================
  Textures:
    - Lava01
        Offset: 0.4541015625, 1.4892578125
        Scale: 0.6591796875, 0.6591796875
    - LavaSun
        Offset: 0, -0.5999999046325684
        Scale: 1.3671875, 1.6943359375

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, -61, -81, -17
    - 1023, 1023, 1023, -235

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (0, -61, -81)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -17, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -17, multiply by 4
    3: RGB = ((vertex RGB) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)
