ChorobonBody
============
  Textures:
    - ChorobonBody

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, -100
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -100
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -100, multiply by 2



ChorobonEyeL_v
==============
  Textures:
    - ChorobonBody
    - EnvChorobonEye
        Scale: 1.279296875, 1.279296875

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -57, -57, -57, -81
    - 121, 121, 121, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-57, -57, -57)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -81, multiply by 2
    3: RGB = ((tex #2 RGB) * (121, 121, 121)), then add (prev. RGB), multiply by 2
         A = (prev. A)



ChorobonEyeR_v
==============
  Textures:
    - ChorobonBody
    - EnvChorobonEye
        Scale: 1.279296875, 1.279296875

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -57, -57, -57, -81
    - 121, 121, 121, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-57, -57, -57)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -81, multiply by 2
    3: RGB = ((tex #2 RGB) * (121, 121, 121)), then add (prev. RGB), multiply by 2
         A = (prev. A)



ChorobonMouth_v
===============
  Textures:
    - ChorobonBody

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -50, -50, -50, -178
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-50, -50, -50)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -178, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -178, multiply by 2
