Body00Mat_v
===========
  Textures:
    - Body00
    - Body01
        Offset: 1, 1

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -55, -255, -15, -50
    - 60, -255, 5, 0
    - 979, 1023, 946, 255

  Steps:
    1: RGB = (lerp from (60, -255, 5) to (tex #1 RGB) using (vertex RGB)), then add (-55, -255, -15)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -50, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -50, multiply by 2
    3: RGB = ((tex #2 RGB) * (979, 1023, 946)), then add (prev. RGB)
         A = (prev. A)



PetoEye_v
=========
  Textures:
    - PetoEye

  Ambient Colors:
    - 64, 64, 64, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, -247
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -247
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -247, multiply by 2
