<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <asset>
    <contributor>
      <author>Blender User</author>
      <authoring_tool>Blender 4.0.1 commit date:2023-11-16, commit time:16:40, hash:d0dd92834a08</authoring_tool>
    </contributor>
    <created>2025-02-01T13:22:44</created>
    <modified>2025-02-01T13:22:44</modified>
    <unit name="meter" meter="1"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_effects>
    <effect id="a_sha_ed-effect">
      <profile_COMMON>
        <newparam sid="sh00_png-surface">
          <surface type="2D">
            <init_from>sh00_png</init_from>
          </surface>
        </newparam>
        <newparam sid="sh00_png-sampler">
          <sampler2D>
            <source>sh00_png-surface</source>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <lambert>
            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <diffuse>
              <texture texture="sh00_png-sampler" texcoord="polygon2_UVs0"/>
            </diffuse>
            <index_of_refraction>
              <float sid="ior">1.45</float>
            </index_of_refraction>
          </lambert>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_images>
    <image id="sh00_png" name="sh00_png">
      <init_from>sh00.png</init_from>
    </image>
  </library_images>
  <library_materials>
    <material id="a_sha_ed-material" name="a_sha_ed">
      <instance_effect url="#a_sha_ed-effect"/>
    </material>
  </library_materials>
  <library_geometries>
    <geometry id="polygon2-mesh" name="polygon2">
      <mesh>
        <source id="polygon2-mesh-positions">
          <float_array id="polygon2-mesh-positions-array" count="18">6.713322 0.01232999 -1.713322 6.713322 0.01232999 1.713322 5 0.01232999 -1.713322 5 0.01232999 1.713322 3.286678 0.1015368 -1.713322 3.286678 0.1015368 1.713322</float_array>
          <technique_common>
            <accessor source="#polygon2-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="polygon2-mesh-normals">
          <float_array id="polygon2-mesh-normals-array" count="15">0.02600681 0.9996619 0 0 1 0 0.02600681 0.9996618 0 0.05199611 0.9986473 0 0.05199611 0.9986473 0</float_array>
          <technique_common>
            <accessor source="#polygon2-mesh-normals-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="polygon2-mesh-map-0">
          <float_array id="polygon2-mesh-map-0-array" count="24">0.25 1 0.5 0 0.5 1 0.25 0 0.5 0 0.25 1 0 1 0.25 0 0.25 1 0 0 0.25 0 0 1</float_array>
          <technique_common>
            <accessor source="#polygon2-mesh-map-0-array" count="12" stride="2">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="polygon2-mesh-vertices">
          <input semantic="POSITION" source="#polygon2-mesh-positions"/>
        </vertices>
        <triangles material="a_sha_ed-material" count="4">
          <input semantic="VERTEX" source="#polygon2-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#polygon2-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#polygon2-mesh-map-0" offset="2" set="0"/>
          <p>2 0 0 1 1 1 0 1 2 3 2 3 1 1 4 2 0 5 4 3 6 3 2 7 2 0 8 5 4 9 3 2 10 4 3 11</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="polygon1-mesh" name="polygon1">
      <mesh>
        <source id="polygon1-mesh-positions">
          <float_array id="polygon1-mesh-positions-array" count="18">-3.286678 0.594208 -1.713322 -3.286678 0.594208 1.713322 -5 0.594208 -1.713322 -5 0.594208 1.713322 -6.713322 0.6834148 -1.713322 -6.713322 0.6834148 1.713322</float_array>
          <technique_common>
            <accessor source="#polygon1-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="polygon1-mesh-normals">
          <float_array id="polygon1-mesh-normals-array" count="15">0.02600681 0.9996618 0 0 1 0 0.02600681 0.9996618 0 0.05199611 0.9986473 0 0.05199611 0.9986473 0</float_array>
          <technique_common>
            <accessor source="#polygon1-mesh-normals-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="polygon1-mesh-map-0">
          <float_array id="polygon1-mesh-map-0-array" count="24">0.25 1 0.5 0 0.5 1 0.25 0 0.5 0 0.25 1 0 1 0.25 0 0.25 1 0 0 0.25 0 0 1</float_array>
          <technique_common>
            <accessor source="#polygon1-mesh-map-0-array" count="12" stride="2">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="polygon1-mesh-vertices">
          <input semantic="POSITION" source="#polygon1-mesh-positions"/>
        </vertices>
        <triangles material="a_sha_ed-material" count="4">
          <input semantic="VERTEX" source="#polygon1-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#polygon1-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#polygon1-mesh-map-0" offset="2" set="0"/>
          <p>2 0 0 1 1 1 0 1 2 3 2 3 1 1 4 2 0 5 4 3 6 3 2 7 2 0 8 5 4 9 3 2 10 4 3 11</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="polygon0-mesh" name="polygon0">
      <mesh>
        <source id="polygon0-mesh-positions">
          <float_array id="polygon0-mesh-positions-array" count="18">2.855536 0.297576 -2.462046 2.855536 0.297576 3.249026 0 0.297576 -2.462046 0 0.297576 3.249026 -2.855536 0.446254 -2.462046 -2.855536 0.446254 3.249026</float_array>
          <technique_common>
            <accessor source="#polygon0-mesh-positions-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="polygon0-mesh-normals">
          <float_array id="polygon0-mesh-normals-array" count="15">0.01324462 0.9999124 0 0 1 0 0.01324462 0.9999124 4.85808e-7 0.0265612 0.9996472 1.22166e-6 0.0265612 0.9996472 -1.2159e-6</float_array>
          <technique_common>
            <accessor source="#polygon0-mesh-normals-array" count="5" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="polygon0-mesh-map-0">
          <float_array id="polygon0-mesh-map-0-array" count="24">0.25 1 0.5 0 0.5 1 0.25 0 0.5 0 0.25 1 0 1 0.25 0 0.25 1 0 0 0.25 0 0 1</float_array>
          <technique_common>
            <accessor source="#polygon0-mesh-map-0-array" count="12" stride="2">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="polygon0-mesh-vertices">
          <input semantic="POSITION" source="#polygon0-mesh-positions"/>
        </vertices>
        <triangles material="a_sha_ed-material" count="4">
          <input semantic="VERTEX" source="#polygon0-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#polygon0-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#polygon0-mesh-map-0" offset="2" set="0"/>
          <p>2 0 0 1 1 1 0 1 2 3 2 3 1 1 4 2 0 5 4 3 6 3 2 7 2 0 8 5 4 9 3 2 10 4 3 11</p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_controllers>
    <controller id="Armature_polygon2-skin" name="Armature">
      <skin source="#polygon2-mesh">
        <bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
        <source id="Armature_polygon2-skin-joints">
          <Name_array id="Armature_polygon2-skin-joints-array" count="4">sha_ed cube34 cube35 cube36</Name_array>
          <technique_common>
            <accessor source="#Armature_polygon2-skin-joints-array" count="4" stride="1">
              <param name="JOINT" type="name"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Armature_polygon2-skin-bind_poses">
          <float_array id="Armature_polygon2-skin-bind_poses-array" count="64">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1 1 0 0 0 0 0 1 -0.297576 0 -1 0 -0.39349 0 0 0 1 1 0 0 4.999999 0 0 1 -0.5942079 0 -1 0 0 0 0 0 1 1 0 0 -4.999999 0 0 1 -0.01232999 0 -1 0 0 0 0 0 1</float_array>
          <technique_common>
            <accessor source="#Armature_polygon2-skin-bind_poses-array" count="4" stride="16">
              <param name="TRANSFORM" type="float4x4"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Armature_polygon2-skin-weights">
          <float_array id="Armature_polygon2-skin-weights-array" count="6">1 1 1 1 1 1</float_array>
          <technique_common>
            <accessor source="#Armature_polygon2-skin-weights-array" count="6" stride="1">
              <param name="WEIGHT" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <joints>
          <input semantic="JOINT" source="#Armature_polygon2-skin-joints"/>
          <input semantic="INV_BIND_MATRIX" source="#Armature_polygon2-skin-bind_poses"/>
        </joints>
        <vertex_weights count="6">
          <input semantic="JOINT" source="#Armature_polygon2-skin-joints" offset="0"/>
          <input semantic="WEIGHT" source="#Armature_polygon2-skin-weights" offset="1"/>
          <vcount>1 1 1 1 1 1 </vcount>
          <v>3 0 3 1 3 2 3 3 3 4 3 5</v>
        </vertex_weights>
      </skin>
    </controller>
    <controller id="Armature_polygon1-skin" name="Armature">
      <skin source="#polygon1-mesh">
        <bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
        <source id="Armature_polygon1-skin-joints">
          <Name_array id="Armature_polygon1-skin-joints-array" count="4">sha_ed cube34 cube35 cube36</Name_array>
          <technique_common>
            <accessor source="#Armature_polygon1-skin-joints-array" count="4" stride="1">
              <param name="JOINT" type="name"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Armature_polygon1-skin-bind_poses">
          <float_array id="Armature_polygon1-skin-bind_poses-array" count="64">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1 1 0 0 0 0 0 1 -0.297576 0 -1 0 -0.39349 0 0 0 1 1 0 0 4.999999 0 0 1 -0.5942079 0 -1 0 0 0 0 0 1 1 0 0 -4.999999 0 0 1 -0.01232999 0 -1 0 0 0 0 0 1</float_array>
          <technique_common>
            <accessor source="#Armature_polygon1-skin-bind_poses-array" count="4" stride="16">
              <param name="TRANSFORM" type="float4x4"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Armature_polygon1-skin-weights">
          <float_array id="Armature_polygon1-skin-weights-array" count="6">1 1 1 1 1 1</float_array>
          <technique_common>
            <accessor source="#Armature_polygon1-skin-weights-array" count="6" stride="1">
              <param name="WEIGHT" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <joints>
          <input semantic="JOINT" source="#Armature_polygon1-skin-joints"/>
          <input semantic="INV_BIND_MATRIX" source="#Armature_polygon1-skin-bind_poses"/>
        </joints>
        <vertex_weights count="6">
          <input semantic="JOINT" source="#Armature_polygon1-skin-joints" offset="0"/>
          <input semantic="WEIGHT" source="#Armature_polygon1-skin-weights" offset="1"/>
          <vcount>1 1 1 1 1 1 </vcount>
          <v>2 0 2 1 2 2 2 3 2 4 2 5</v>
        </vertex_weights>
      </skin>
    </controller>
    <controller id="Armature_polygon0-skin" name="Armature">
      <skin source="#polygon0-mesh">
        <bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
        <source id="Armature_polygon0-skin-joints">
          <Name_array id="Armature_polygon0-skin-joints-array" count="4">sha_ed cube34 cube35 cube36</Name_array>
          <technique_common>
            <accessor source="#Armature_polygon0-skin-joints-array" count="4" stride="1">
              <param name="JOINT" type="name"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Armature_polygon0-skin-bind_poses">
          <float_array id="Armature_polygon0-skin-bind_poses-array" count="64">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1 1 0 0 0 0 0 1 -0.297576 0 -1 0 -0.39349 0 0 0 1 1 0 0 4.999999 0 0 1 -0.5942079 0 -1 0 0 0 0 0 1 1 0 0 -4.999999 0 0 1 -0.01232999 0 -1 0 0 0 0 0 1</float_array>
          <technique_common>
            <accessor source="#Armature_polygon0-skin-bind_poses-array" count="4" stride="16">
              <param name="TRANSFORM" type="float4x4"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Armature_polygon0-skin-weights">
          <float_array id="Armature_polygon0-skin-weights-array" count="6">1 1 1 1 1 1</float_array>
          <technique_common>
            <accessor source="#Armature_polygon0-skin-weights-array" count="6" stride="1">
              <param name="WEIGHT" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <joints>
          <input semantic="JOINT" source="#Armature_polygon0-skin-joints"/>
          <input semantic="INV_BIND_MATRIX" source="#Armature_polygon0-skin-bind_poses"/>
        </joints>
        <vertex_weights count="6">
          <input semantic="JOINT" source="#Armature_polygon0-skin-joints" offset="0"/>
          <input semantic="WEIGHT" source="#Armature_polygon0-skin-weights" offset="1"/>
          <vcount>1 1 1 1 1 1 </vcount>
          <v>1 0 1 1 1 2 1 3 1 4 1 5</v>
        </vertex_weights>
      </skin>
    </controller>
  </library_controllers>
  <library_visual_scenes>
    <visual_scene id="Scene" name="Scene">
      <node id="Armature" name="Armature" type="NODE">
        <matrix sid="transform">1 0 0 0 0 7.54979e-8 -1 0 0 1 7.54979e-8 0 0 0 0 1</matrix>
        <node id="Armature_sha_ed" name="sha_ed" sid="sha_ed" type="JOINT">
          <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
          <node id="Armature_cube34" name="cube34" sid="cube34" type="JOINT">
            <matrix sid="transform">1 0 0 0 0 1 0 0.297576 0 0 1 0.39349 0 0 0 1</matrix>
            <extra>
              <technique profile="blender">
                <tip_x sid="tip_x" type="float">0</tip_x>
                <tip_y sid="tip_y" type="float">0.4933415</tip_y>
                <tip_z sid="tip_z" type="float">0</tip_z>
              </technique>
            </extra>
          </node>
          <node id="Armature_cube35" name="cube35" sid="cube35" type="JOINT">
            <matrix sid="transform">1 0 0 -4.999999 0 1 0 0.5942079 0 0 1 0 0 0 0 1</matrix>
            <extra>
              <technique profile="blender">
                <tip_x sid="tip_x" type="float">0</tip_x>
                <tip_y sid="tip_y" type="float">0.4933415</tip_y>
                <tip_z sid="tip_z" type="float">0</tip_z>
              </technique>
            </extra>
          </node>
          <node id="Armature_cube36" name="cube36" sid="cube36" type="JOINT">
            <matrix sid="transform">1 0 0 4.999999 0 1 0 0.01233 0 0 1 0 0 0 0 1</matrix>
            <extra>
              <technique profile="blender">
                <tip_x sid="tip_x" type="float">0</tip_x>
                <tip_y sid="tip_y" type="float">0.4933415</tip_y>
                <tip_z sid="tip_z" type="float">0</tip_z>
              </technique>
            </extra>
          </node>
          <extra>
            <technique profile="blender">
              <tip_x sid="tip_x" type="float">0</tip_x>
              <tip_y sid="tip_y" type="float">0.4933415</tip_y>
              <tip_z sid="tip_z" type="float">0</tip_z>
            </technique>
          </extra>
        </node>
        <node id="polygon0" name="polygon0" type="NODE">
          <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
          <instance_controller url="#Armature_polygon0-skin">
            <skeleton>#Armature_sha_ed</skeleton>
            <bind_material>
              <technique_common>
                <instance_material symbol="a_sha_ed-material" target="#a_sha_ed-material">
                  <bind_vertex_input semantic="polygon0_UVs0" input_semantic="TEXCOORD" input_set="0"/>
                </instance_material>
              </technique_common>
            </bind_material>
          </instance_controller>
        </node>
        <node id="polygon1" name="polygon1" type="NODE">
          <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
          <instance_controller url="#Armature_polygon1-skin">
            <skeleton>#Armature_sha_ed</skeleton>
            <bind_material>
              <technique_common>
                <instance_material symbol="a_sha_ed-material" target="#a_sha_ed-material">
                  <bind_vertex_input semantic="polygon1_UVs0" input_semantic="TEXCOORD" input_set="0"/>
                </instance_material>
              </technique_common>
            </bind_material>
          </instance_controller>
        </node>
        <node id="polygon2" name="polygon2" type="NODE">
          <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
          <instance_controller url="#Armature_polygon2-skin">
            <skeleton>#Armature_sha_ed</skeleton>
            <bind_material>
              <technique_common>
                <instance_material symbol="a_sha_ed-material" target="#a_sha_ed-material">
                  <bind_vertex_input semantic="polygon2_UVs0" input_semantic="TEXCOORD" input_set="0"/>
                </instance_material>
              </technique_common>
            </bind_material>
          </instance_controller>
        </node>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#Scene"/>
  </scene>
</COLLADA>