GrapyonBodyMat_v
================
  Textures:
    - GrapyonBody
    - Hilight05

  Ambient Colors:
    - 70, 70, 70, 183

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -57, -57, -57, -69
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-57, -57, -57)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -69, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



GrapyonEyeMat_v
===============
  Textures:
    - GrapyonEye.0

  Ambient Colors:
    - 70, 70, 70, 183

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 48, 48, 48, -102
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (48, 48, 48)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -102, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -102, multiply by 2



GrapyonInc_v_x
==============
  Textures:
    - GrapyonInc

  Ambient Colors:
    - 70, 70, 70, 183

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 93, 255, 113, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (93, 255, 113)
         A = ((tex #1 A) * (vertex A))



GrapyonSoftMat_v
================
  Textures:
    - GrapyonSoft

  Ambient Colors:
    - 70, 70, 70, 183

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -41, -41, -25, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-41, -41, -25), multiply by 2
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
