Body00_v
========
  Textures:
    - DanceFlower

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -100
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -100, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -100, multiply by 2



Body00_v(2)
===========
  Textures:
    - DanceFlower

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 16, 0, 0, -100
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (16, 0, 0)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -100, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -100, multiply by 2
