Soi05_v
=======
  Textures:
    - RockPattern18B
    - StairVanishMask256
        Scale: 8, 6

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 16, 0, 9, 100

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 121, 157, 190, 0
    - 255, 255, 255, 117

  Steps:
    1: RGB = (lerp from (16, 0, 9) to (121, 157, 190) using (tex #1 RGB))
         A = (lerp from 100 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))
    3: RGB = (prev. RGB)
         A = (tex #2 A), then add 117



Soil01_v
========
  Textures:
    - Sand
    - StairVanishMask256
        Scale: 8, 6

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 6, 0, 0, 100

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 109, 145, 210, 0
    - 255, 255, 255, 117

  Steps:
    1: RGB = (lerp from (6, 0, 0) to (109, 145, 210) using (tex #1 RGB))
         A = (lerp from 100 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))
    3: RGB = (prev. RGB)
         A = (tex #2 A), then add 117



Soil02_v
========
  Textures:
    - SoilPattern07
    - StairVanishMask256
        Scale: 8, 6

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 5, 4, 0, 100

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 206, 182, 121, 0
    - 255, 255, 255, 117

  Steps:
    1: RGB = (lerp from (5, 4, 0) to (206, 182, 121) using (tex #1 RGB))
         A = (lerp from 100 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))
    3: RGB = (prev. RGB)
         A = (tex #2 A), then add 117



Soil03_v
========
  Textures:
    - SoilPattern02
    - StairVanishMask256
        Scale: 8, 6

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 5, 7, 100

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 117, 137, 169, 0
    - 255, 255, 255, 117

  Steps:
    1: RGB = (lerp from (0, 5, 7) to (117, 137, 169) using (tex #1 RGB))
         A = (lerp from 100 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))
    3: RGB = (prev. RGB)
         A = (tex #2 A), then add 117



Soil04_v
========
  Textures:
    - RockPattern18
    - StairVanishMask256
        Scale: 8, 6

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 13, 8, 0, 100

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 137, 129, 113, 0
    - 255, 255, 255, 117

  Steps:
    1: RGB = (lerp from (13, 8, 0) to (137, 129, 113) using (tex #1 RGB))
         A = (lerp from 100 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))
    3: RGB = (prev. RGB)
         A = (tex #2 A), then add 117
