Layer01_v
=========
  Textures:
    - SoilPattern02
        Scale: 5, 5

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 90

  Material Colors:
    - 103, 103, 103, 255
    - 103, 103, 103, 255

  Color Registers:
    - -41, -33, -49, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-41, -33, -49)
         A = (lerp from 90 to 0 using (vertex A)), multiply by 2



Soil01_v
========
  Textures:
    - Sand

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 6, 0, 0, 100

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 109, 145, 210, 0
    - 255, 255, 255, 125

  Steps:
    1: RGB = (lerp from (6, 0, 0) to (109, 145, 210) using (tex #1 RGB))
         A = (lerp from 100 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



Soil02_v
========
  Textures:
    - SoilPattern07

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 5, 4, 0, 100

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 206, 182, 121, 0
    - 255, 255, 255, 125

  Steps:
    1: RGB = (lerp from (5, 4, 0) to (206, 182, 121) using (tex #1 RGB))
         A = (lerp from 100 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



Soil03_v
========
  Textures:
    - SoilPattern02

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 5, 7, 50

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 117, 137, 169, 0
    - 255, 255, 255, 125

  Steps:
    1: RGB = (lerp from (0, 5, 7) to (117, 137, 169) using (tex #1 RGB))
         A = (lerp from 50 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (vertex RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))
