CloudValleyBark_00_v
====================
  Textures:
    - Bark05
        Offset: 0.166015625, 0
        Scale: 0.699999988079071, 0.699999988079071

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 68, 59, 0, 0

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 220, 200, 160, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (68, 59, 0) to (220, 200, 160) using (vertex RGB))
         A = (vertex A), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



CloudValleyBark_01_v
====================
  Textures:
    - BoardPattern03

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 84, 75, 0, 0

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 220, 200, 160, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (84, 75, 0) to (220, 200, 160) using (vertex RGB))
         A = (vertex A), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



CloudValleyLawn_00_v
====================
  Textures:
    - SurfacePattern18
        Scale: 0.699999988079071, 0.699999988079071

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 45, 0, 80

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 160, 160, 160, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 45, 0) to (160, 160, 160) using (vertex RGB))
         A = (lerp from 80 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



CloudValleyLawn_01_v
====================
  Textures:
    - SurfacePattern18
        Scale: 0.699999988079071, 0.699999988079071

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 95, 84, 80

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 160, 160, 160, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 95, 84) to (tex #1 RGB) using (vertex RGB))
         A = (lerp from 80 to 0 using (vertex A)), multiply by 2



CloudValleyStone_00_v
=====================
  Textures:
    - WaterWave
        Offset: 0.9120000600814819, 0
        Scale: 0.5, 0.5
    - RengaHalf
        Offset: 0, 0.4541015625
        Scale: 1.07421875, 1.7999999523162842

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 29, 36, 255
    - 0, 0, 0, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 16, 16, 16, 260
    - 4, -308, -862, 255

  Steps:
    1: RGB = (lerp from (0, 29, 36) to (tex #2 RGB) using (vertex RGB))
         A = ((vertex A) * (tex #2 A))



CloudValleyStone_01_v
=====================
  Textures:
    - StoneFloor11_2

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 60

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 12, 12, 12, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (12, 12, 12)
         A = (lerp from 60 to 0 using (vertex A)), multiply by 2



CloudValleyStone_02_v
=====================
  Textures:
    - SnowPattern05
        Scale: 2, 2

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 25, 30, 25

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 120, 120, 120, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 25, 30) to (120, 120, 120) using (vertex RGB))
         A = (lerp from 25 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



CloudValleyStone_03_v
=====================
  Textures:
    - WaterWave
        Offset: 0.35100001096725464, 0
        Scale: 0.5, 0.5
    - StoneFloor04_Blue

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 30, 50, 255
    - 0, 0, 0, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -6, -6, -6, 260
    - 4, -308, -862, 255

  Steps:
    1: RGB = (lerp from (0, 30, 50) to (tex #2 RGB) using (vertex RGB))
         A = ((vertex A) * (tex #2 A))



CloudValleyStone_04_v
=====================
  Textures:
    - BlackBody
    - Env4
    - Metal02

  Ambient Colors:
    - 100, 100, 100, 195

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -5, -9, -13, -20
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-5, -9, -13), multiply by 2
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -20, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -20, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



CloudValleyStone_05_v
=====================
  Textures:
    - RockPattern18_2

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 26, 24, 31, 0

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 150, 60, 60, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (26, 24, 31) to (150, 60, 60) using (vertex RGB))
         A = (vertex A), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



CloudValleyStone_06_v
=====================
  Textures:
    - RefLight00

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 255, 255, 36
    - 0, 0, 0, 255

  Material Colors:
    - 252, 252, 252, 206
    - 252, 252, 252, 206

  Color Registers:
    - 130, 130, 130, 260
    - 4, -308, -862, 255

  Steps:
    1: RGB = (tex #1 RGB)
         A = (lerp from 36 to 0 using (vertex A)), multiply by 2



CloudValleyWaterEdge_00_v_x
===========================
  Textures:
    - WaterWave
        Offset: -0.6919999718666077, -0.6919999718666077
        Rotation: 1
    - WaterWave
        Offset: 2.0759997367858887, 2.0759997367858887

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 150, 150, 150, 0
    - 0, 0, 0, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 28, 28, 28, 48
    - 4, -308, -862, 255

  Steps:
    1: RGB = ((150, 150, 150) * (tex #1 RGB)), multiply by 4
         A = ((vertex A) * (tex #1 A)), multiply by 4



CloudValleyWater_00_v
=====================
  Textures:
    - WaterWave
        Offset: 0.8309999704360962, 0.8309999704360962
        Scale: 0.5, 0.5
        Rotation: 0.499984740745262
    - WaterWave
        Offset: 0, 0.8309999704360962
        Scale: 0.5, 0.5

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -6, -6, -6, 260
    - 4, -308, -862, 255

  Steps:
    1: RGB = (tex #1 RGB)
         A = ((vertex A) * (tex #1 A))
    2: RGB = (255, 255, 255)
         A = ((prev. A) * (tex #2 A)), multiply by 4
