CloudValleyGrainMetal_00_v
==========================
  Textures:
    - BlackBody
    - Env4
        Offset: 1, 1
        Scale: 1.5, 1.5
        Rotation: 0.6035035248878444
    - Metal02

  Ambient Colors:
    - 100, 100, 100, 195

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -5, -9, -17, -45
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-5, -9, -17), multiply by 2
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -45, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -45, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



CloudValleyGrain_00_v
=====================
  Textures:
    - TreeC
        Offset: 0.498046875, 0
        Scale: 0.5, 1
        Rotation: 0.16666158024842068

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 68, 59, 0, 60

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 255, 240, 220, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (68, 59, 0) to (255, 240, 220) using (vertex RGB))
         A = (lerp from 60 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A)
         A = ((vertex A) * (tex #1 A))
