StoneA01_v
==========
  Textures:
    - StoneA01_Brown

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 45

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 153, 64, 16, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from 45 to 0 using (vertex A)), multiply by 2
    2: RGB = ((153, 64, 16) * (prev. RGB)), then add (prev. A)
         A = 0



StoneA02_v
==========
  Textures:
    - StoneA01_Brown

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 255, 157, 16, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((255, 157, 16) * (prev. RGB)), then add (prev. A)
         A = 0
