Body_v
======
  Textures:
    - PorterBody
    - PinEnv01
        Offset: -0.0390625, 0.166015625
        Scale: 0.576171875, 1.3232421875

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 68, 68, 68, 0

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -57, -77, -61, -57
    - 0, 44, 56, 0
    - 56, 178, 40, 255

  Steps:
    1: RGB = (lerp from (0, 44, 56) to (tex #1 RGB) using (vertex RGB)), then add (-57, -77, -61)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -57, multiply by 2
    2: RGB = ((56, 178, 40) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -57, multiply by 2
    3: RGB = (lerp from (tex #2 RGB) to (0, 0, 0) using (68, 68, 68)), then add (prev. RGB)
         A = (prev. A)



GearMat_v
=========
  Textures:
    - PorterGear

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 40, 44, -29, -98
    - 48, 8, 0, 0
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = (lerp from (48, 8, 0) to (tex #1 RGB) using (vertex RGB)), then add (40, 44, -29)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -98, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2



Hole_v
======
  Textures:
    - PorterHole
        Offset: 0, -0.010000000707805157

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
