Parent = MaterialInstanceConstant'/Game/Characters/NPC/Dis/Textures/Dis_Inst_Hair.Dis_Inst_Hair'
ScalarParameterValues[1] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[1] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=Dissolve_EdgeRamp }
        ParameterValue = Texture2D'/Game/VFX/DissolveFX/Textures/T_Dissolve_EdgeRamp_B.T_Dissolve_EdgeRamp_B'
        ParameterName = None
    }
}
VectorParameterValues[0] = {}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Masked (1)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[1] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=Use_Dissolve }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[5] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Dis_Hair_e
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Dis_Hair_mre_packed
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Dis_Hair_n
    }
    TextureStreamingData[3] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_DissolveMask_A
    }
    TextureStreamingData[4] =
    {
        SamplingScale = 0.5
        UVChannelIndex = 0
        TextureName = T_Tiling_Stylized
    }
}
