Parent = Material3'/Game/MasterMaterials/MM_Basic_Character.MM_Basic_Character'
ScalarParameterValues[3] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Emissive_Scroll_Tile }
        ParameterValue = 2
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=Emissive_Power_Scroll }
        ParameterValue = 2
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[5] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=Emissive_Scroll }
        ParameterValue = Texture2D'/Game/Environment/Hell/FX/Elemental/Environment/Lava_Assets/TilingClouds/Textures/T_Tiling_Stylized.T_Tiling_Stylized'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Base_Color }
        ParameterValue = Texture2D'/Game/Characters/NPC/Dis/Textures/Dis_Body_d.Dis_Body_d'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=Metal/Rough/Emissive }
        ParameterValue = Texture2D'/Game/Characters/NPC/Dis/Textures/Dis_Body_mre_packed.Dis_Body_mre_packed'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=Normal }
        ParameterValue = Texture2D'/Game/Characters/NPC/Dis/Textures/Dis_Body_n.Dis_Body_n'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=Emissive_Color_Texture }
        ParameterValue = Texture2D'/Game/Characters/NPC/Dis/Textures/Dis_Body_e.Dis_Body_e'
        ParameterName = None
    }
}
VectorParameterValues[1] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=Emissive_Scroll_Speed }
        ParameterValue = { R=0.072917, G=0.072917, B=0, A=0 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = true
    BlendMode = BLEND_Masked (1)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[2] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=Emissive_Multi_Color }
            bOverride = true
        }
        StaticSwitchParameters[1] =
        {
            Value = true
            ParameterInfo = { Name=Emissive_Multi_Color_Scroll }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[4] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Dis_Body_e
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Dis_Body_mre_packed
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = Dis_Body_n
    }
    TextureStreamingData[3] =
    {
        SamplingScale = 2
        UVChannelIndex = 0
        TextureName = T_Tiling_Stylized
    }
}
