The floor and seal models are stored by default in the game files at a different angle from the character model; rotate 90 degrees to use these with the character. For reference, the tallest chain of model Maiden_seal_1b should be positioned directly in front of the character.

Model Maiden_floor_2 revolves clockwise around the centerpoint. Model Maiden_seal_2 uses texture/UV animation to create the appearance of flowing mist (moving vertically away from the center of the crystal, toward the top and bottom points). Some additional in-game effects are not included with the character model, such as electricity, fog, and lights.