sabi_v
======
  Textures:
    - top01
    - ori_Mask01
        Offset: 0, 0.6201171875
        Scale: 2.890625, 2.890625
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Scale: 1.03515625, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)



tethu_v
=======
  Textures:
    - ori_kuro01
        Offset: 0.6591796875, 0
        Scale: 0.5, 0.5
    - ori_Mask01
        Scale: 0.5, 0.5
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB), multiply by 2
         A = (vertex A)



tethu_v(2)
==========
  Textures:
    - ori_kuro01
        Offset: 0.6591796875, 0
        Scale: 0.5, 0.5
    - ori_Mask01
        Scale: 0.5, 0.5
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB), multiply by 2
         A = (vertex A)



sabi_v(2)
=========
  Textures:
    - top01
    - ori_Mask01
        Offset: 0, 0.6201171875
        Scale: 2.890625, 2.890625
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Scale: 1.03515625, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)



tethu_v(3)
==========
  Textures:
    - ori_kuro01
        Offset: 0.6591796875, 0
        Scale: 0.5, 0.5
    - ori_Mask01
        Scale: 0.5, 0.5
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB), multiply by 2
         A = (vertex A)



sabi_v(3)
=========
  Textures:
    - top01
    - ori_Mask01
        Offset: 0, 0.6201171875
        Scale: 2.890625, 2.890625
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Scale: 1.03515625, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)



sabi_v(4)
=========
  Textures:
    - top01
    - ori_Mask01
        Offset: 0, 0.6201171875
        Scale: 2.890625, 2.890625
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Scale: 1.03515625, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)



sabi_v(5)
=========
  Textures:
    - top01
    - ori_Mask01
        Offset: 0, 0.6201171875
        Scale: 2.890625, 2.890625
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Scale: 1.03515625, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)



sabi_v(6)
=========
  Textures:
    - top01
    - ori_Mask01
        Offset: 0, 0.6201171875
        Scale: 2.890625, 2.890625
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Scale: 1.03515625, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)



sabi_v(7)
=========
  Textures:
    - top01
    - ori_Mask01
        Offset: 0, 0.6201171875
        Scale: 2.890625, 2.890625
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Scale: 1.03515625, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)



sabi_v(8)
=========
  Textures:
    - top01
    - ori_Mask01
        Offset: 0, 0.6201171875
        Scale: 2.890625, 2.890625
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Scale: 1.03515625, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)



sabi_v(9)
=========
  Textures:
    - top01
    - ori_Mask01
        Offset: 0, 0.6201171875
        Scale: 2.890625, 2.890625
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Scale: 1.03515625, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)



sabi_v(10)
==========
  Textures:
    - top01
    - ori_Mask01
        Offset: 0, 0.6201171875
        Scale: 2.890625, 2.890625
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Scale: 1.03515625, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)



sabi_v(11)
==========
  Textures:
    - top01
    - ori_Mask01
        Offset: 0, 0.6201171875
        Scale: 2.890625, 2.890625
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Scale: 1.03515625, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)



sabi_v(12)
==========
  Textures:
    - top01
    - ori_Mask01
        Offset: 0, 0.6201171875
        Scale: 2.890625, 2.890625
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Scale: 1.03515625, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)



tethu_v(4)
==========
  Textures:
    - ori_kuro01
        Offset: 0.6591796875, 0
        Scale: 0.5, 0.5
    - ori_Mask01
        Scale: 0.5, 0.5
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB), multiply by 2
         A = (vertex A)



tethu_v(5)
==========
  Textures:
    - ori_kuro01
        Offset: 0.6591796875, 0
        Scale: 0.5, 0.5
    - ori_Mask01
        Scale: 0.5, 0.5
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB), multiply by 2
         A = (vertex A)



tethu_v(6)
==========
  Textures:
    - ori_kuro01
        Offset: 0.6591796875, 0
        Scale: 0.5, 0.5
    - ori_Mask01
        Scale: 0.5, 0.5
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB), multiply by 2
         A = (vertex A)



tethu_v(7)
==========
  Textures:
    - ori_kuro01
        Offset: 0.6591796875, 0
        Scale: 0.5, 0.5
    - ori_Mask01
        Scale: 0.5, 0.5
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB), multiply by 2
         A = (vertex A)



tethu_v(8)
==========
  Textures:
    - ori_kuro01
        Offset: 0.6591796875, 0
        Scale: 0.5, 0.5
    - ori_Mask01
        Scale: 0.5, 0.5
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB), multiply by 2
         A = (vertex A)



sabi_v(13)
==========
  Textures:
    - top01
    - ori_Mask01
        Offset: 0, 0.6201171875
        Scale: 2.890625, 2.890625
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Scale: 1.03515625, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)



tethu_v(9)
==========
  Textures:
    - ori_kuro01
        Offset: 0.6591796875, 0
        Scale: 0.5, 0.5
    - ori_Mask01
        Scale: 0.5, 0.5
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB), multiply by 2
         A = (vertex A)



sabi_v(14)
==========
  Textures:
    - top01
    - ori_Mask01
        Offset: 0, 0.6201171875
        Scale: 2.890625, 2.890625
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Scale: 1.03515625, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)



tethu_v(10)
===========
  Textures:
    - ori_kuro01
        Offset: 0.6591796875, 0
        Scale: 0.5, 0.5
    - ori_Mask01
        Scale: 0.5, 0.5
    - IP2V_hebienv2
        Offset: 1.07421875, 0.205078125
        Center: 2.2705078125, 1.03515625
        Rotation: 0.01217688528092288

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB), multiply by 2
         A = (vertex A)
