KoopaJrRobotBody2_v
===================
  Textures:
    - KoopaJrRobot2
    - Env4
        Scale: 1.4892578125, 1.4892578125
    - MetalTwoLegs
        Scale: 10, 10

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -13, -13, -13, -89
    - 0, 12, 24, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-13, -13, -13)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = (lerp from (0, 12, 24) to (tex #2 RGB) using (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrRobotIron2_v
===================
  Textures:
    - KoopaJrRobot2
    - Glow
        Scale: 1.399999976158142, 1.399999976158142
    - MetalTwoLegs
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrRobotWeakPointCrack_v
============================
  Textures:
    - KoopaJrRobot2

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -255, -255, -255, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-255, -255, -255)
         A = ((tex #1 A) * (vertex A))



KoopaJrRobotWeakPoint_v
=======================
  Textures:
    - IndTex
    - GroundStarHiLight3
        Scale: 1.0199999809265137, 1.0199999809265137
    - PowerStarNoise
        Offset: -0.166015625, 0.498046875
        Scale: -0.4150390625, -0.4150390625
        Rotation: 0.6323129978331858

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 255, 255, 255, 30

  Material Colors:
    - 255, 255, 0, 255
    - 255, 255, 0, 255

  Color Registers:
    - -101, 87, 181, 255
    - 109, 210, 255, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (64, 64, 64)), then add (-101, 87, 181)
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((109, 210, 255) * (tex #2 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    3: RGB = -1 * ((30, 30, 30) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)



KoopaJrRobotWeakPoint_v(2)
==========================
  Textures:
    - IndTex
    - GroundStarHiLight3
        Scale: 1.0199999809265137, 1.0199999809265137
    - PowerStarNoise
        Offset: -0.166015625, 0.498046875
        Scale: -0.4150390625, -0.4150390625
        Rotation: 0.6323129978331858

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 255, 255, 255, 30

  Material Colors:
    - 255, 255, 0, 255
    - 255, 255, 0, 255

  Color Registers:
    - -101, 87, 181, 255
    - 109, 210, 255, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (64, 64, 64)), then add (-101, 87, 181)
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((109, 210, 255) * (tex #2 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    3: RGB = -1 * ((30, 30, 30) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)



KoopaJrRobotWeakPointCrack_v(2)
===============================
  Textures:
    - KoopaJrRobot2

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -255, -255, -255, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-255, -255, -255)
         A = ((tex #1 A) * (vertex A))



KoopaJrRobotWeakPoint_v(3)
==========================
  Textures:
    - IndTex
    - GroundStarHiLight3
        Scale: 1.0199999809265137, 1.0199999809265137
    - PowerStarNoise
        Offset: -0.166015625, 0.498046875
        Scale: -0.4150390625, -0.4150390625
        Rotation: 0.6323129978331858

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 255, 255, 255, 30

  Material Colors:
    - 255, 255, 0, 255
    - 255, 255, 0, 255

  Color Registers:
    - -158, 124, 215, 255
    - 109, 210, 255, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (64, 64, 64)), then add (-158, 124, 215)
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((109, 210, 255) * (tex #2 RGB)), then add (prev. RGB)
         A = 0, then add (prev. A)
    3: RGB = -1 * ((30, 30, 30) * (tex #3 RGB)), then add (prev. RGB)
         A = (vertex A)
