KoopaJrRobotBody1_v
===================
  Textures:
    - KoopaJrRobot1
    - KoopaJrRobotEnv3
        Scale: 1.4892578125, 1.4892578125
    - MetalTwoLegs
        Scale: 10, 10

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -20, -20, -20, -89
    - 0, 12, 24, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -20, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = (lerp from (0, 12, 24) to (tex #2 RGB) using (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrRobotBody2_v
===================
  Textures:
    - KoopaJrRobot2
    - KoopaJrRobotEnv3
        Scale: 1.4892578125, 1.4892578125
    - MetalTwoLegs
        Scale: 10, 10

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -13, -13, -13, -89
    - 0, 12, 24, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-13, -13, -13)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = (lerp from (0, 12, 24) to (tex #2 RGB) using (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrRobotEyeLight_v_x
========================
  Textures:
    - KoopaJrRobot2

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 161, 133, 44, -255

  Steps:
    1: RGB = ((161, 133, 44) * (vertex RGB)), multiply by 4
         A = ((tex #1 A) * (vertex A)), then add -255



KoopaJrRobotEye_v
=================
  Textures:
    - KoopaJrRobot1

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 80, 80, 0, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (80, 80, 0)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -98, multiply by 2



KoopaJrRobotGlass_v
===================
  Textures:
    - KoopaJrRobotEnv2

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 0, 0, 255

  Color Registers:
    - 255, 255, 255, -29
    - 230, 230, 230, 255
    - 250, 250, 250, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = 0, then add -29, multiply by 2
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (vertex A)), then add (prev. A)
    3: RGB = (lerp from (230, 230, 230) to (255, 255, 255) using (prev. RGB))
         A = (lerp from -29 to 0 using (vertex A)), then add (prev. A), multiply by 2



KoopaJrRobotGold_v
==================
  Textures:
    - KoopaJrRobot1
    - KoopaJrRobotEnv3
        Scale: 1.2000000476837158, 1.2000000476837158

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -77, -110, -211, -89
    - 234, 161, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-77, -110, -211)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((234, 161, 0) * (tex #2 RGB)), then add (prev. RGB), multiply by 2
         A = (prev. A)



KoopaJrRobotIron2_v
===================
  Textures:
    - KoopaJrRobot2
    - Glow
        Scale: 1.399999976158142, 1.399999976158142
    - MetalTwoLegs
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrRobotLamp_v
==================
  Textures:
    - KoopaJrRobot1

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 80, 80, 0, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (80, 80, 0)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -98, multiply by 2



KoopaJrRobotLightInside_v_x
===========================
  Textures:
    - KoopaJrRobot2

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 182, 187, 30, -47

  Steps:
    1: RGB = ((182, 187, 30) * (vertex RGB)), multiply by 4
         A = ((tex #1 A) * (vertex A)), then add -47



KoopaJrRobotLight_v_x
=====================
  Textures:
    - KoopaJrRobot2

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 182, 187, 30, -47

  Steps:
    1: RGB = ((182, 187, 30) * (vertex RGB)), multiply by 4
         A = ((tex #1 A) * (vertex A)), then add -47



KoopaJrRobotSofa_v
==================
  Textures:
    - KoopaJrRobot2
    - KoopaJrRobotSofaEnv
        Offset: 0, 0.869140625
    - KoopaJrRobotSofaInd
        Scale: 0.908203125, -10

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 18, 5, 5, -142
    - 80, 44, 32, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (18, 5, 5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -142, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -142, multiply by 2
    3: RGB = ((80, 44, 32) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrRobotGlass_v(2)
======================
  Textures:
    - KoopaJrRobotEnv2

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 0, 0, 0, 255

  Color Registers:
    - 255, 255, 255, -29
    - 230, 230, 230, 255
    - 250, 250, 250, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = 0, then add -29, multiply by 2
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (vertex A)), then add (prev. A)
    3: RGB = (lerp from (230, 230, 230) to (255, 255, 255) using (prev. RGB))
         A = (lerp from -29 to 0 using (vertex A)), then add (prev. A), multiply by 2



KoopaJrRobotBody2_v(2)
======================
  Textures:
    - KoopaJrRobot2
    - KoopaJrRobotEnv3
        Scale: 1.4892578125, 1.4892578125
    - MetalTwoLegs
        Scale: 10, 10

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -13, -13, -13, -89
    - 0, 12, 24, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-13, -13, -13)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = (lerp from (0, 12, 24) to (tex #2 RGB) using (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KoopaJrRobotEye_v(2)
====================
  Textures:
    - KoopaJrRobot1

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 80, 80, 0, -98
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (80, 80, 0)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -98, multiply by 2



KoopaJrRobotIron2_v(2)
======================
  Textures:
    - KoopaJrRobot2
    - Glow
        Scale: 1.399999976158142, 1.399999976158142
    - MetalTwoLegs
        Scale: 10, 10
        Rotation: 0.04443494979705191

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 0, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)
