This update adds damage and destroyed models to objects that use them. Added the mask layer/overlay layer that paints tanks the gang color. They were being dumped by Nemu64 Graphics as the alpha layer for the textures but I just didn't understand that at the time of ripping the models and only thought about that the color could have been done by an alpha layer when I wrote the 1st ReadMe 2 months later but didn't go back and look tell now. 

The GangColorOverlay folder has previously missing alpha layers for the textures with the alpha layer re-applyed (Nemu64 Graphics splits a texture into 2 bmp files, base and alpha.) . Anything white is meant to be a part of the tank that gets the gang color. Transparent/black dose NOT get any gang color. I have chosen to NOT put these alpha layer onto the main textures as I'm not sure if "alpha layers" are alpha layers that should be combined into one image or if they were a independent texture mask/overlay. I feel keeping them split is more flexable.

AJD-262
11/30/24

Note to models resource staff:
Model(s) checked with Model Checker and Model Converter X. Many of the Tanks report "Material "NameHere" has no texture. This is from the mesh on the underside of the Tanks. Ingame these meshes are made black. 
