lava_m_v
========
  Textures:
    - rock

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = (tex #1 RGB)
         A = ((tex #1 A) * (vertex A))



rock_m_v
========
  Textures:
    - rock

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -60, -74, -88, -98
    - 255, 190, 0, 255
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = (lerp from (255, 190, 0) to (tex #1 RGB) using (vertex RGB)), then add (-60, -74, -88)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -98
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -98, multiply by 2
