WaterMelonMat_v
===============
  Textures:
    - WatermelonS
        Scale: 1.5, 1
    - WatermelonHiLight

  Ambient Colors:
    - 100, 100, 100, 200

  Constant Colors:
    - 113, 125, 0, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((113, 125, 0) * (tex #2 RGB)), then add (prev. RGB)
         A = (vertex A)
