The following textures are also applied to the eye meshes in the cutscene model:
autoeye-pupil
kor-eye
kor-eyelid

Reflective textures use the following environment maps:

autoeye-pupil - bam-eyelight
kor-eye - bam-eyelight
kor-eyelid - bam-eyelight
kor-jeweldark - bam-eyelight
kor-jewellight - bam-eyelight
kor-smalljeweldark - bam-eyelight
kor-smalljewellight - bam-eyelight
programmer_eye_left - bam-eyelight
programmer_eye_right - bam-eyelight

kor-hair - bam-hairhilite
kor-smallhair - bam-hairhilite

kor-lowercaps - environment-oldmetal
kor-uppercaps - environment-oldmetal
kor-smalllowercaps - environment-oldmetal
kor-smalluppercaps - environment-oldmetal
metkor-wingbase - environment-oldmetal

kor-chain - pal-environment-front
kor-smallchain - pal-environment-front
metkor-plates - pal-environment-front