TakoHei_Body_MAT_v
==================
  Textures:
    - TakoHei_Body
    - TakoHei_Env
        Offset: -0.2490234375, 0.2880859375
        Scale: 0.0830078125, 0.0830078125

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 0, 0, 0, -60
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -60, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -60, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



TakoHei_Eye_MAT_v
=================
  Textures:
    - TakoHei_Eye.1

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -13, -13, -13, -69
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-13, -13, -13)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -69
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2
    3: RGB = ((tex #1 RGB) * (vertex RGB)), then add (prev. RGB)
         A = ((tex #1 A) * (vertex A)), then add (prev. A)
