KaninaArmor_Mat_v
=================
  Textures:
    - KaninaShell
    - Kanina_Env1
        Offset: 0.08299999684095383, 0.20499999821186066
        Scale: 0.9912109375, 0.9912109375

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -190, -28, -40, -78
    - 0, 55, 67, 0
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = (lerp from (0, 55, 67) to (tex #1 RGB) using (vertex RGB)), then add (-190, -28, -40)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -78, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -78, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



KaninaBody_Mat_v
================
  Textures:
    - KaninaBody

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -21, -21, -21, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-21, -21, -21)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -89
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



KaninaEye_Mat_v
===============
  Textures:
    - KaninaEye.1

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -20, -20, -20, -69
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-20, -20, -20)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -69
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2
