BombBirdBomb_Mat
================
  Textures:
    - Bomb
    - DinoPackun_hilight
        Offset: -0.0390625, -0.0830078125
        Scale: 1.07421875, 1.07421875
        Rotation: 0.1816156498916593

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -89, -89, -89, -46
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-89, -89, -89)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -46, multiply by 4
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -46, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)
