BombBirdBodyMat_v
=================
  Textures:
    - BombBird

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 5, 0, -5, -81
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (5, 0, -5)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -81, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -81, multiply by 2



CockscombMat_v
==============
  Textures:
    - Cockscomb
        Offset: 0, 3.422222137451172

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 10, 5, 0, -94
    - 1023, 890, 881, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (10, 5, 0)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -94, multiply by 2
    2: RGB = ((1023, 890, 881) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -94, multiply by 2



EyeMat_v
========
  Textures:
    - BombBirdEye.3

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -57, -57, -57, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-57, -57, -57)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
